Gridwright Studio

Pixel Art Size CalculatorThe right sprite, tile and canvas sizes

Opening Pixel Art Size Calculator…

The Pixel Art Size Calculator answers the question every new pixel art game starts with: what size should my sprites, tiles and canvas be? Pick a game resolution such as 320 x 180 or 640 x 360 and a tile size from 8 to 48 pixels, and it shows how many tiles fit on screen, how tall a character should be, and how big one art pixel is on a 720p, 1080p, 1440p or 4K screen.

It scales by whole numbers only, which is how pixel art stays crisp, so it also shows the black bars each screen leaves and which resolutions fill all four common screens with none. Starting from a screen instead? Say how many tiles across you want to see, and it lists the sizes that divide the screen exactly.

A live preview draws a meadow from our own 16 x 16 tiles at your sizes, on the whole screen and at real size. The settings come out as lines for Godot's project.godot and values for Unity's Pixel Perfect Camera. Try the demo on this page, no account needed.

Know someone who needs this? Send it to them

A first session

  1. 1Pick a game resolution, or start from a screen and the number of tiles you want to see.
  2. 2Pick a tile size and whether the game is top-down or side view.
  3. 3Check the tiles on screen, the scale and black bars, and the preview.
  4. 4Download the sizes, or copy the Godot settings into project.godot.
It exports
  • Size sheet (.txt)
  • Godot 4 project.godot lines
  • Unity Pixels Per Unit and Pixel Perfect Camera values
Try the demo, then buy it
Try the demo on our example, no account needed. Your own files and every download come with the tool, bought once.
Can I use what I make in a commercial game?
Yes. What you make with the tools is yours to use in your games, commercial ones too, under the Gridwright licence.

Packs that work with it

Guides for this tool

More tools

All 30 tools on one page