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What's in the pack
A side-view 16x16 pixel art tileset for platformers: 285 pieces with real autotiles and parallax backgrounds. Grassland, castle stone, snow and desert levels for platformers and metroidvanias.
Licence in one line: use it in your commercial games; do not resell the files.
What you get
- 47-tile autotile sets (188 tiles): grass, stone, snow, sand. Caps on top, edges on the sides, rounded corners.
- Platforms, ladders, vines, chains and spikes (26 pieces).
- Water and lava with 4-frame animated surfaces.
- 28 props: crates, barrel, chest, lever, button, spring, door, signs, plants, an animated torch and a waving flag.
- 23 collectible frames: spinning coin, gems in 3 colours, heart, star, key.
- Parallax backgrounds: sky, clouds, mountains, hills and forest, 256x144 and seamless, in day and dusk.
Made to drop in
- Strict 16x16 grid. The door, cactus and flag are 16x32.
- The neighbour bitmask is in every terrain file name and in tiles.json, so you can wire the sets to any engine.
- Single PNGs and sheets, at 1x, 2x and 3x, and a README with the bitmask diagram.
The demo level in the screenshots was assembled by a small autotiler from these same tiles. The hero and the monsters in it come from Gridwright Top-Down Characters and Gridwright Pixel Monsters (sold separately).
Licence
Use and modify in personal and commercial projects. Shipping the tiles inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
At a glance
- Shelf
- Tilesets & worlds
- View
- Side-view
- Grid
- 16x16 px
- Contents
- 285 pieces
- Files
- PNG, JSON
- Full pack
- 1.1 MB
- Free sample
- 0.6 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Platformer Tilesets: Slopes One-Way Platforms and ParallaxHow to build platformer levels from a tileset: slopes that don't snag, one-way platforms you can drop through, and parallax backgrounds in Godot 4.12 Nov 2026
- Pixel Art 3D Models from Tiles: A Low-Poly WorkflowBuild low-poly 3D models and levels from a pixel art tileset: planes, blocks, slopes, billboards, then a sharp GLB in Godot or Unity.27 Oct 2026
- How to Make Parallax Backgrounds for a 2D Game: Layers and SpeedsHow many layers a parallax background needs, what speed each one gets, how to make them loop without a seam and how to set them up in Godot 4.25 Oct 2026