Gridwright Studio
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What's in the pack

A top-down 16x16 pixel art tileset with real autotiles: 1113 tiles and props. Meadows, paths, beaches, ponds, snow, lava and raised plateaus for RPGs, farming games, roguelikes and adventure games.

Licence in one line: use it in your commercial games; do not resell the files.

What you get

  • 47-tile autotile sets (658 tiles): grass, autumn, dirt, sand, snow, cobble, plus water and lava in 4 animation frames. They are transparent outside their shape, so any terrain goes on any ground.
  • 16-tile corner sets (210 tiles) of the same terrains, for editors that paint by corners.
  • Cliffs (141 tiles): raised plateaus with a wall on the edges that face down the screen, in grass, sand, snow.
  • Ground (40 tiles): grass, autumn, dirt, sand, snow, cobble, planks, bricks in 4 variants each, animated water and lava.
  • Fences (32 tiles): wood fence and stone wall that join on all four sides.
  • Props (32): trees in four colours, pines, bushes, rocks, stump, log, sign, barrel, crate, pot, chest, mushrooms, grass tufts, flowers, pebbles and an animated campfire.

Made to drop in

  • Strict 16x16 grid. Props are 16x16, 16x32 or 32x32. Nothing is cut at an odd size.
  • The neighbour bitmask is in every file name (grass_blob_007.png) and in tiles.json, so you can wire the sets to any engine.
  • Single PNGs and sheets, at 1x, 2x and 3x.
  • A README that explains the bitmasks with a diagram.

The demo map in the screenshots was assembled by a small autotiler from these same tiles. Engine project files (Tiled, Godot) are not included in v1.0; the JSON and the file names carry everything they need.

Licence

Use and modify in personal and commercial projects. Shipping the tiles inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.

At a glance

Shelf
Tilesets & worlds
View
Top-down
Grid
16x16 px
Contents
1113 tiles
Files
PNG, JSON
Engine files or notes
Godot, Tiled
Full pack
1.9 MB
Free sample
0.3 MB
Licence
Use it in your games, commercial ones too; the files themselves can't be resold or shared

Use it in Godot or Tiled

Godot

  1. Copy the pack's folder into your project.
  2. Keep the pixels sharp: Project Settings › Rendering › Textures › Canvas Textures › Default Texture Filter: Nearest.
  3. Its Godot files or notes, named in the README, set up the rest.

Tiled

  1. Add a tileset from the sheet (File › New › New Tileset…), tile size 16x16.
  2. Use the pack's own Tiled files where its README names them.

Guides for this pack

Goes well with