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What's in the pack
A top-down 16x16 pixel art tileset with real autotiles: 1113 tiles and props. Meadows, paths, beaches, ponds, snow, lava and raised plateaus for RPGs, farming games, roguelikes and adventure games.
Licence in one line: use it in your commercial games; do not resell the files.
What you get
- 47-tile autotile sets (658 tiles): grass, autumn, dirt, sand, snow, cobble, plus water and lava in 4 animation frames. They are transparent outside their shape, so any terrain goes on any ground.
- 16-tile corner sets (210 tiles) of the same terrains, for editors that paint by corners.
- Cliffs (141 tiles): raised plateaus with a wall on the edges that face down the screen, in grass, sand, snow.
- Ground (40 tiles): grass, autumn, dirt, sand, snow, cobble, planks, bricks in 4 variants each, animated water and lava.
- Fences (32 tiles): wood fence and stone wall that join on all four sides.
- Props (32): trees in four colours, pines, bushes, rocks, stump, log, sign, barrel, crate, pot, chest, mushrooms, grass tufts, flowers, pebbles and an animated campfire.
Made to drop in
- Strict 16x16 grid. Props are 16x16, 16x32 or 32x32. Nothing is cut at an odd size.
- The neighbour bitmask is in every file name (grass_blob_007.png) and in tiles.json, so you can wire the sets to any engine.
- Single PNGs and sheets, at 1x, 2x and 3x.
- A README that explains the bitmasks with a diagram.
The demo map in the screenshots was assembled by a small autotiler from these same tiles. Engine project files (Tiled, Godot) are not included in v1.0; the JSON and the file names carry everything they need.
Licence
Use and modify in personal and commercial projects. Shipping the tiles inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
At a glance
- Shelf
- Tilesets & worlds
- View
- Top-down
- Grid
- 16x16 px
- Contents
- 1113 tiles
- Files
- PNG, JSON
- Engine files or notes
- Godot, Tiled
- Full pack
- 1.9 MB
- Free sample
- 0.3 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Use it in Godot or Tiled
Godot
- Copy the pack's folder into your project.
- Keep the pixels sharp: Project Settings › Rendering › Textures › Canvas Textures › Default Texture Filter: Nearest.
- Its Godot files or notes, named in the README, set up the rest.
Tiled
- Add a tileset from the sheet (File › New › New Tileset…), tile size 16x16.
- Use the pack's own Tiled files where its README names them.
Guides for this pack
- How to Make a Cozy Farming Game Map in Pixel ArtLay out a cozy farm map in 16x16 pixel art: the house, fields, paths, water, town edge and seasons, plus the Godot 4 TileMapLayer layers to build it.10 Nov 2026
- Seamless Weather in 2D Games: Rain Snow and Fog That Don't RepeatWhy looping rain, snow and fog show their seam and their repeat, and how to hide both with layers, particles, wind and slow fog in Godot 4.8 Nov 2026
- Autotile vs Hand-Placed Tiles: When to Let the Engine ChooseWhen to paint terrain with autotiles and when to place tiles by hand, how to mix both on layers in Godot 4 and Tiled, and what breaks in each.7 Nov 2026
- Pixel Art vs Low Poly PSX: Which Style for Your Indie GamePixel art or low poly PSX for an indie game: what each style costs in time and skill, how it reads on screen, when to pick which and how to mix the two.7 Nov 2026