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What's in the pack
A top-down 16x16 pixel art dungeon tileset: 284 pieces with real wall autotiles, pits, doors, traps and animated torches. For dungeon crawlers, roguelikes and RPGs.
Licence in one line: use it in your commercial games; do not resell the files.
What you get
- 47-tile wall autotiles (141 tiles) in 3 styles: stone brick, cave rock and crypt. Brick faces on the edges that look down the screen, dark tops, rounded corners.
- A 47-tile pit whose far wall fades into the dark.
- 16 floors (flagstone, dark brick, cave, crypt) and 12 floor details (cracks, rubble, bones, moss, a puddle, a grate, a rune circle).
- Doors and stairs: wooden door (closed, open, locked), iron portcullis, an empty arch, stairs up and down, trapdoors.
- 58 props, lights and traps: chests, barrels, crates, pots, skulls, cobwebs, chains, banners, pillars, a statue, an altar, coffins, a bookshelf, a cage; an animated wall torch, brazier, candles and cauldron; levers, a pressure plate, an arrow trap, a spike trap and a fire vent.
Made to drop in
- Strict 16x16 grid. 7 tall props are 16x32.
- The neighbour bitmask is in every wall and pit file name and in tiles.json, so you can wire the sets to any engine.
- Single PNGs and sheets, at 1x, 2x and 3x, and a README with the bitmask diagram.
- Same grid and style as Gridwright Top-Down Characters and Gridwright Pixel Monsters.
The demo dungeon in the screenshots was assembled by a small autotiler from these same tiles. The heroes and monsters in it come from Gridwright Top-Down Characters and Gridwright Pixel Monsters (sold separately).
Licence
Use and modify in personal and commercial projects. Shipping the tiles inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
At a glance
- Shelf
- Tilesets & worlds
- View
- Top-down
- Grid
- 16x16 px
- Contents
- 284 tiles
- Files
- PNG, JSON
- Full pack
- 1.7 MB
- Free sample
- 1.0 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Pixel Art Dungeon Level Design: Rooms Traps and LightingHow to design a pixel art dungeon level that plays well: room shapes, doors and keys, traps the player can read, and torch lighting in Godot 4.12 Nov 2026
- Autotile vs Hand-Placed Tiles: When to Let the Engine ChooseWhen to paint terrain with autotiles and when to place tiles by hand, how to mix both on layers in Godot 4 and Tiled, and what breaks in each.7 Nov 2026
- Dungeon Generators for Game Developers, Not TabletopMost dungeon generators make pictures for tabletop games. Here is what a video game needs from one, and which tools give you maps an engine can load.5 Nov 2026
- How to Make a 47-Tile Blob Autotile SetDraw a small template, build all 47 blob tiles from it, test the seams on a random map and load the set into Godot, Tiled or RPG Maker.4 Nov 2026