What's in the pack
224 pixel art spell animations on exact 64x64 cells (1096 frames) in 8 elements: fire, frost, lightning, water, poison, holy, shadow and arcane. Every element has the whole kit: cast, projectile, impact, beam, strike, ground area, aura and shield. For action RPGs, top-down adventures, roguelikes, survivors-likes, platformers and tower defense.
Licence in one line: use them in your commercial games; do not resell the files. No credit required.
What you get
- 8 elements x 28 animations each. Each element has its own shapes, not a recolour: flames and embers, ice crystals, zigzag bolts, water drops and rings, poison bubbles, holy rays and twinkles, shadow wisps, arcane stars.
- Cast (the element gathers in the hand and flashes), projectile (a 4-frame loop with a trail, drawn in 8 directions), impact (explosion, shatter, discharge, splash, splat, burst, implosion, rune burst).
- Beams that can be any length: a start, a body and an end, each a 4-frame loop in sync, in 4 directions. The body repeats every 64 px, so you lay as many as you need.
- Strikes from above on a 64x128 cell: meteor, icicle, lightning bolt, water geyser, toxic eruption, pillar of light, shadow spikes, falling star.
- Ground areas (8-frame loops): burning ground, ice patch, static field, puddle, toxic pool, holy circle, dark pool, rune circle.
- Auras around a character and shields that form, hold and shatter.
- 16 element icons (16x16 and 32x32) for your skill bar or spell book.
Made to drop in
- Top-down and side view: projectiles in 8 directions, beams in 4, strikes and areas on the ground.
- A JSON for every sheet with every frame's rectangle, the suggested fps, loop or play-once, the anchor point (the hand, the projectile head, the hit point, the ground or the feet) and the hit frame where damage should land.
- Every frame also as its own PNG, plus sheets, at 1x, 2x and 3x, and the palette (.hex, .gpl).
- Exact cells (64x64, strikes 64x128), 1-bit alpha, no outlines: they sit on any floor. The build checks that every beam seam joins.
- The screenshots use Gridwright Dungeon Tileset, Top-Down Characters, Pixel Monsters, Platformer Tileset and Side-View Characters (each sold separately, not included).
What it does not include
No sound, no Aseprite files, no engine project files or particle systems. Beams come in 4 directions (not diagonal). No melee slashes (those are in Gridwright Combat VFX). The art is drawn at 1x; the 2x and 3x files are scaled copies.
Licence
Use and modify in personal and commercial projects. Shipping the effects inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
At a glance
- Shelf
- Effects
- View
- Top-down
- Grid
- 64x64 px
- Contents
- 224 animations
- Files
- PNG, JSON
- Full pack
- 7.8 MB
- Free sample
- 1.4 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Spell Effects in Pixel Art: Projectiles Beams and ImpactsHow to make pixel art spell effects read at small sizes: casts, projectiles, beams of any length, impacts and strikes, with the Godot 4 nodes for each.11 Nov 2026
- Pixel Art Particle Effects: Make Them or Buy Them?Four ways to get particle effects for a pixel art game: engine particles, baking tools, drawing by hand and ready packs, and how to choose between them.5 Nov 2026
- 2D Lighting for Pixel Art Games: Light Textures in Godot 4Light a pixel art scene in Godot 4 with PointLight2D: dark ambient, stepped light textures, cones that turn, window shafts and flicker that loops.1 Nov 2026
- Can I Use Bought Game Assets in a Commercial Game? A Plain Licence GuideWhat a game asset licence usually allows, what it forbids, how credit works, and what to check before shipping a commercial game with bought or free pixel art.22 Oct 2026