What's in the pack
346 pixel art combat effects on exact 64x64 cells (2174 frames): sword slashes, thrusts and claws drawn in 8 directions, hits, impacts, criticals, parry, ground slam, dust and status loops. For action RPGs, top-down adventures, platformers, brawlers and roguelikes.
Licence in one line: use them in your commercial games; do not resell the files. No credit required.
What you get
- 6 attacks in 8 directions (right, down-right, down, down-left, left, up-left, up, up-right): slash, heavy slash, double slash, thrust, claw and a flying sword wave. 6 colours each: 288 animations.
- 7 round effects: spin slash, cross slash, hit spark, impact, critical hit, parry and ground slam, 6 colours each (42 animations).
- Movement dust: landing, jump, dash (right and left) and a poof, in dirt and snow (10 animations).
- 6 status loops (32x32): stunned, poisoned, burning, frozen, bleeding, sleeping.
- 6 colours: steel, fire, frost, shock, venom, arcane. Every effect on one sheet per colour.
Made to drop in
- Drawn in 8 directions, not rotated: every direction is drawn by its own rule on the pixel grid, so diagonals stay crisp. Left-hand directions mirror the right-hand ones, so side-view characters swing the same way both ways.
- A JSON for every sheet with every frame's rectangle, the suggested fps, loop or play-once, the anchor point (the attacker's centre, the hit point or the feet) and the hit frame where damage should land.
- Exact 64x64 cells (status loops 32x32), nothing touching the cell edge, 1-bit alpha, no outlines: they sit on any floor.
- Sheets and single PNGs at 1x, 2x and 3x, plus the palette (.hex, .gpl).
- The screenshots use Gridwright Dungeon Tileset, Top-Down Characters, Pixel Monsters, Platformer Tileset and Side-View Characters (each sold separately, not included).
What it does not include
No sound, no Aseprite files, no engine project files or particle systems. No explosions, beams or spell effects (those are in Gridwright Pixel VFX). The art is drawn at 64x64 and 32x32; the 2x and 3x files are scaled copies.
Licence
Use and modify in personal and commercial projects. Shipping the effects inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
At a glance
- Shelf
- Effects
- View
- Top-down
- Grid
- 64x64 px
- Contents
- 346 animations, 8 directions
- Files
- PNG, JSON
- Full pack
- 7.9 MB
- Free sample
- 0.7 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Spell Effects in Pixel Art: Projectiles Beams and ImpactsHow to make pixel art spell effects read at small sizes: casts, projectiles, beams of any length, impacts and strikes, with the Godot 4 nodes for each.11 Nov 2026
- Boss Fight Design in Pixel Art: Telegraphs Phases and Hit BoxesHow to design a pixel art boss fight: readable telegraphs, phase changes, fair hit and hurt boxes, the arena, the boss bar and effects, with Godot 4 steps.10 Nov 2026
- Survivors-Like Game Assets Checklist: What a Horde Game NeedsEvery asset a survivors-like needs: enemy tiers and frames, XP gems, upgrade icons, hit VFX, damage numbers, the level-up screen, HUD and sounds.8 Nov 2026
- Pixel Art Particle Effects: Make Them or Buy Them?Four ways to get particle effects for a pixel art game: engine particles, baking tools, drawing by hand and ready packs, and how to choose between them.5 Nov 2026