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What's in the pack
A complete pixel-art UI and HUD kit on a strict 16x16 grid: 245 sprites in each of 6 themes, 1534 sprites in all.
**Licence in one line:** use it in your commercial games; do not resell the files.
Build menus, inventories, dialogue boxes and HUDs for RPGs, platformers, roguelikes, farming games, strategy games or anything else that needs a clean pixel interface.
**6 themes, one layout**
Stone, wood, parchment, sci-fi, dark and pastel. Every theme has the same sprites, the same file names and the same sheet layout, so you can reskin a whole UI by swapping one folder. They are not plain recolours: each theme has its own corners, borders and button style.
**What you get in every theme (245 sprites)**
- Panels (21): 9-slice panels and windows, title window, dialogue box, speech bubbles, tooltip + tails, banner, dividers
- Buttons (32): 8 button shapes x normal / hover / pressed / disabled, incl. accent, confirm and cancel colours
- Inputs (45): checkboxes, radios, toggles, sliders, scrollbars, text inputs, dropdown, tabs
- Bars (37): bar frames, fills (health, mana, xp, stamina), ready-made bars at 0-100%, pips, boss bar
- Hud (18): hearts, mana drops, shields, stars (full / half / empty), energy, coin, gem, key, skull
- Slots (16): inventory slots: states, 5 rarity colours, small slots, animated selector, badges
- Cursors (12): arrow, pointer, move, crosshair, target, text, busy, forbidden, resize, zoom, attack
- Icons (64): menu, audio, media, system and game icons
Plus the 64 icons in pure white, ready to tint in your engine.
**Made to drop in**
- Strict 16x16 grid: every sprite is 16, 32 or 48 px wide and high. Nothing is cut at an odd size.
- 9-slice ready: panels stretch to any size with crisp corners. The margins of every sprite are in the JSON.
- Every sprite as its own PNG, and on a sprite sheet with a JSON map (positions, 9-slice margins, content areas, cursor hotspots).
- 1x, 2x and 3x exports, pre-scaled and crisp.
- Colour palettes for every theme (.hex and .gpl).
- A README with the 9-slice guide and the bar recipe.
**Licence**
Use and modify in personal and commercial projects. Shipping the sprites inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
Missing a sprite or found a problem? Leave a comment: the kit gets updates.
At a glance
- Shelf
- Game UI
- Grid
- 16x16 px
- Contents
- 1,500+ sprites, 6 themes
- Files
- PNG, JSON
- Full pack
- 2.4 MB
- Free sample
- 0.1 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Pixel Art Game UI: Health Bars and Inventories in a Clean HUDHow to build pixel art game UI: heart and fill health bars, a delayed damage bar, inventory grids, HUD corners and crisp text in Godot 4.8 Nov 2026
- 16x16 vs 32x32 vs 48x48 Pixel Art: The Three Sizes Side by Side16x16, 32x32 and 48x48 pixel art compared: detail, character height, tiles on screen at common resolutions, drawing time, scaling and mixing sizes.6 Nov 2026
- What Is 9-Slice Scaling? Pixel Art UI Panels That Stretch CleanlyHow 9-slice margins let one small pixel art panel resize to any button, window or dialog, with setup steps for Godot, Unity, GameMaker, Defold and Phaser.6 Oct 2026