What's in the pack
An ornate pixel art interface for fantasy RPGs on a strict 32x32 grid: 98 sprites in each of 4 themes (gold, silver, bronze, black iron) plus 119 shared icons, cursors and map markers, 511 sprites in all. Character sheets, inventories, hotbars with cooldowns, orbs, boss bars, dialogue boxes, quest scrolls and a map frame.
Licence in one line: use it in your commercial games; do not resell the files.
4 themes, one layout
Gold on walnut, silver on slate, bronze on oxblood leather, black iron with ember glass. Every theme has the same sprites, the same file names and the same sheet layout, so you reskin a whole UI by swapping one folder. They are not recolours: each theme has its own corner ornament, border profile and gem.
What you get in every theme (98 sprites)
- Panels (15): 9-slice panels (basic, dark, title, dialogue, parchment, hollow frame, inset), a tooltip, square and round portrait frames, a round minimap frame, an orb frame and a 3-part quest scroll.
- Buttons (23): wide and square buttons in normal, hover, pressed and disabled states, a close button, red, green and blue gem buttons, arrow buttons and tabs.
- Bars (4): standard, thin, boss (with skulls) and cast frames.
- Slots (30): inventory slots in every state and 5 rarity colours, 12 equipment slots with ghost silhouettes (head, chest, legs, boots, gloves, weapon, shield, ring, amulet, belt, cloak, trinket) and an 8-frame cooldown sweep.
- Inputs (9): checkbox, slider, vertical scrollbar, text input.
- Ornaments (13): dividers, a centre ornament, corner flourishes, chains, gem clusters.
- Dialogue (4): name tag, choice highlight, animated next arrow.
Shared by all themes (119 sprites)
- 42 RPG icons in colour (stats, gear, items, menu, arrows) and the same 42 in pure white, ready to tint.
- 9 cursors with hotspots: arrow, pointer, sword, talk, loot, move, forbidden, hourglass, magic.
- Map and quest markers (8): compass, player, quest and enemy pins, "!" and "?" markers in two frames.
- Orb liquids (10) and bar fills (8): health and mana at 0, 25, 50, 75 and 100 %, and health, mana, xp and stamina fills in two heights. They fit every theme's frames.
Made to drop in
- Strict 32x32 grid: every sprite is 32, 64 or 96 px wide and high. Nothing is cut at an odd size.
- 9-slice ready: the ornament lives in the corner cells, so every panel, bar and button stretches to any size with crisp corners. The margins and content areas of every sprite are in the JSON.
- Every sprite as its own PNG and on a sprite sheet with a JSON map, at 1x, 2x and 3x.
- Colour palettes for every theme (.hex and .gpl) and a README with the 9-slice, bar, orb and cooldown recipes.
Every screenshot is built only from sprites in this pack (the text is our preview font, not included).
Licence
Use and modify in personal and commercial projects. Shipping the sprites inside your game is fine. No resale or redistribution of the assets, modified or not. Credit is appreciated, not required. Not for AI training or NFTs.
At a glance
- Shelf
- Game UI
- Grid
- 32x32 px
- Contents
- 500+ sprites, 4 themes
- Files
- PNG, JSON
- Full pack
- 1.6 MB
- Free sample
- 0.2 MB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Dialogue Portraits for RPGs: Expressions Sizes and LayoutHow to plan RPG dialogue portraits: which expressions to draw, a size that stays sharp, talk and blink frames, and where the face sits in the dialogue box.11 Nov 2026
- Pixel Art Game UI: Health Bars and Inventories in a Clean HUDHow to build pixel art game UI: heart and fill health bars, a delayed damage bar, inventory grids, HUD corners and crisp text in Godot 4.8 Nov 2026
- 16x16 vs 32x32 vs 48x48 Pixel Art: The Three Sizes Side by Side16x16, 32x32 and 48x48 pixel art compared: detail, character height, tiles on screen at common resolutions, drawing time, scaling and mixing sizes.6 Nov 2026
- What Is 9-Slice Scaling? Pixel Art UI Panels That Stretch CleanlyHow 9-slice margins let one small pixel art panel resize to any button, window or dialog, with setup steps for Godot, Unity, GameMaker, Defold and Phaser.6 Oct 2026