What's in the pack
6 pixel fonts for games, as TrueType files and as bitmap fonts (PNG + BMFont .fnt). Dialogue text, HUD numbers, titles and tables in one matching family. Every font has the 95 printable ASCII characters.
Licence in one line: use and embed the fonts in your commercial games; do not resell the font files.
The fonts
- Gridwright 5x7 (9 px): the main text font: capitals, lowercase, digits, punctuation
- Gridwright 5x7 Bold (9 px): the same letters one pixel heavier
- Gridwright 5x7 Mono (9 px): every character 6 px wide: for tables, timers, consoles
- Gridwright 5x7 Outline (9 px): a 1 px outline layer with the same spacing as Regular: draw it under Regular in a dark colour
- Gridwright Tiny (6 px): 3x5 capitals for HUD numbers and small labels
- Gridwright Blocky (12 px): chunky 6x10 capitals for titles
They come from two original designs: 5x7 (with lowercase) and Tiny 3x5 (capitals). Bold, Mono and Outline are built from 5x7; Blocky is Tiny at double size. Tiny and Blocky show capital shapes for lowercase letters.
Made to drop in
- TTF files for any engine or tool. Crisp at the native size and its whole multiples (9, 18, 27 px for 5x7).
- Bitmap fonts: a PNG sheet and an AngelCode BMFont .fnt per font, at 1x, 2x and 3x.
- Tested: every TTF was rendered and compared pixel for pixel with the source bitmaps.
- The Outline font is a layer: same spacing as Regular, so you get outlined text by drawing two fonts on top of each other.
- fonts.json lists sizes and metrics; the README explains how to keep text sharp.
Licence
Use the fonts in personal and commercial projects and embed them in your game or app. No resale or redistribution of the font files. Credit is appreciated, not required. Not for AI training or NFTs.
Need accented letters or Cyrillic? Leave a comment: the pack gets updates.
At a glance
- Shelf
- Pixel fonts
- Files
- PNG, JSON, TTF, BMFont
- Full pack
- 97 KB
- Free sample
- 23 KB
- Licence
- Use it in your games, commercial ones too; the files themselves can't be resold or shared
Guides for this pack
- Card Game Assets in Pixel Art: Cards Dice and ChipsWhat a pixel art card game needs: card sizes that read, decks and backs, dice that roll, chips and tables, fonts for numbers, and dealing in Godot 4.12 Nov 2026
- Pixel Fonts for Games: Choosing Sizes, TTF vs Bitmap and Keeping Text CrispHow to pick a pixel font for game dialogue, HUD numbers and titles, when to use TTF or BMFont bitmap files, and how to stop pixel text going blurry.22 Oct 2026