Gridwright Studio
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What's in the pack

A whole 16x16 farming RPG in one style. A farmer who really works, in four directions: hoe, water, chop, mine, harvest, dig, saw, carry, throw, fish and fight. A mix-and-match creator with a browser Farmer Generator (no Aseprite needed), 27 ready characters (the mayor, shopkeepers, a blacksmith, a baker...), the farm in four seasons with crops that wither, fruit trees, ponds and rivers, the farmhouse kitchen, bedroom and living room, the mayor's office, farm animals in four directions, icons, and files for Godot 4, Tiled and RPG Maker MV/MZ.

Need art made for your game? Order a custom pack in the same style.

In development: new content every day. Every update is free for everyone who has the pack, and the devlog lists what came in. The price may rise as it grows; you keep every update.

Licence in one line: use it in your commercial games; do not resell the files. Credit "Art by Gridwright" with a link.

Updates so far

  • Update 10: weather: rain, snow and wind loops (v1.10, 2026-11-12): six weather overlays for the whole screen at 320x180 (light rain, heavy rain, rain in the wind, light snow, heavy snow, and wind with gusts and blown leaves), each a loop that runs on without a jump and also tiles; the same six as 64x64 tiles that repeat in x and y for a screen of any size; and on the ground, 16x16 loops that repeat every 16 px: rain landing on soil or grass (light and heavy), rain rings on the pond, and rain puddles in 3 sizes. In Godot a weather.tscn overlay with every weather as an animation, the ground loops as a new animated tileset source, in Tiled as a tileset, and on RPG Maker sheet I.
  • Update 9: watering effects and sprinklers that water soil (v1.9, 2026-11-11): the soil soaking in: 3 frames from dry to watered on all 47 soil tiles, so any tile of a field can go dry, soaking, watered, without a seam; the splash where the watering can's water lands (4 frames); two sprinklers, one that waters the 4 tiles beside it and one that waters all 8 round it, each with a 48x48 spray loop of 6 frames that lands on every tile it waters; and puddles in 3 sizes that shimmer, which also work as a puddle drying out. In Godot as new tileset sources, in Tiled as tilesets, and on a new RPG Maker sheet (I).
  • Update 8: more hairstyles (v1.8, 2026-11-10): 6 new hairstyles in all 7 colours, so 14 styles: a braid over the shoulder, pigtails, a mohawk, an afro, a side part and long wavy hair; 42 new creator layers that fit every pose of every animation (riding and sleeping too), in the Farmer Generator as well; the mohawk and the afro rise above the head, inside the 32x32 cell.
  • Update 7: the horse rider pose (v1.7, 2026-11-08): every character can ride: 3 new animations (ride idle, ride walk, ride run) in 4 directions, frame for frame with the horse's idle, walk and run, and in every creator layer; both horses saddled (a saddle on a coloured blanket, a girth and a bridle), with the horse's head and neck as a separate sheet that goes over the rider facing down; riding.json gives the rider's place on the saddle for every frame, compose.py --ride puts your own character on a horse, all 27 characters come ready on both horses, and Godot gets a riding scene that keeps the rider on the saddle.
  • Update 6: farmhouse interior part 2 (bedroom, living room) (v1.6, 2026-11-07): a single and a double bed, each in 3 parts (the bed made, the bed alone and its quilt) and mirrored, so the sleep animation lies with its head on the pillow and the quilt drawn over it (the offsets are in catalog.json); a wardrobe, a nightstand with a lamp, a sheepskin; a stone fireplace whose fire flickers (3 frames), a sofa and an armchair to sit on (seat offsets in catalog.json), a bookcase, a floor lamp, a round and a long rug, 3 potted plants, a window with curtains and a painting for the wall.
  • Update 5: farmhouse interior part 1 (floors, walls, kitchen) (v1.5, 2026-11-06): a wood plank floor and a kitchen tile floor, each a 47-tile autotile (terrains in Godot and Tiled, A2 in RPG Maker); a wallpapered wall with a wainscot, a kitchen wall with a tiled backsplash and a window with curtains; and the kitchen: a wood stove whose fire flickers and pot steams (3 frames), counters that join in a row (left, middle, right, one with a cutting board and a loaf), a double sink, a fridge, a table with 2 chairs, a wall shelf, a rail of pots and pans, a braided rug, a fruit bowl and a milk jug.
  • Update 4: 6 new crops with withered and watered stages (v1.4, 2026-11-05): garlic, rice, coffee, hops on a pole and grapes on a trellis that joins, and cotton, each with seeds, 4 growth stages up to ripe, a withered stage, a produce icon and a seed packet, so 26 crops; and every crop now has a watered look for its first 4 stages: damp ground round the foot and drops on the leaves.
  • Update 3: the mayor's office and 3 shopkeepers' outfits (v1.3, 2026-11-04): the mayor's office (a desk, a high-backed chair, a visitor's chair, a waving town flag, a filing cabinet, a bookcase, a rug, the town seal and map for the wall, a paper stack, a plank floor and a panelled wall), 18 new layers (a waistcoat, a shop apron with a pocket, a sash and a flat cap, in 3 to 5 colours each) and 3 new characters: the seed shop owner, the tailor and the fishmonger; the mayor now wears the sash.
  • Update 2: dogs and cats (v1.2, 2026-11-03): 4 new dogs (husky, shepherd, corgi, dalmatian) and 4 new cats (white, grey tabby, calico, siamese), so 6 of each, and every dog and cat can now sit and be petted, in 4 directions; the old columns of their sheets did not move, the new ones are on the right.
  • Update 1: ponds and rivers (v1.1, 2026-11-02): a 47-tile water autotile with an animated shore (3 frames), deep water drawn on top of it, ice for winter, lily pads, reeds and cattails, stepping stones, and for the fishing a ripple, a splash and fish shadows.

The farmer: 30 animations x 4 directions

  • Moves: idle, walk, run.
  • Farm work: hoe, water, axe, pickaxe, sickle, shovel, saw, pick up, carry (idle, walk, run), throw.
  • Fishing: cast, wait, hooked, reel, caught (with the line and the bobber).
  • Combat: sword, bow, hurt, die. Rest: sit, sleep, pet.
  • Riding: ride idle, ride walk and ride run on the saddled horse, frame for frame with the horse.
  • Rows always down, left, right, up in every sheet. Left is the right side mirrored (so the tool sits in the other hand), shipped as its own row: nothing to flip.
  • 10 tools as separate sprites (behind or in front of the body, frame by frame) with a hand anchor, angle and tool tip for every frame in JSON, so you can attach your own tools, crops and catches.
  • A sheet per animation group AND one file per animation, Aseprite JSON with frame tags and per-frame durations.

The creator and the Farmer Generator

  • 210 layers: 6 skins, shoes, bottoms, tops and waistcoats, overalls, aprons and sashes, beards, 14 hairstyles in 7 colours (a braid, pigtails, a mohawk, an afro, a side part and long wavy hair are the newest), glasses and hats. Every layer fits every pose.
  • Farmer Generator: one HTML file that runs offline in your browser. Pick the pieces, watch every animation in 4 directions, export the sheets at 1x, 2x or 3x plus JSON.
  • 27 premades: farmer, farm girl, rancher, gardener, beekeeper, shepherd, fisher, woodcutter, miner, the mayor, a shopkeeper, the general store owner, the blacksmith, the baker, a florist, a carpenter, the animal doctor, a teacher, an elder, grandpa, a traveler, a musician, a dairy farmer, a stable hand, the seed shop owner, the tailor and the fishmonger.
  • The same rig as Gridwright Modern People and Gridwright Cozy Villagers: their characters mix.

The farm in four seasons

  • Tilled soil, dry and watered, as 47-tile autotiles that join without a seam (water a field tile by tile), and a dirt path autotile.
  • Grass in spring, summer, autumn and winter, with painted tufts, flowers, fallen leaves and snow.
  • 26 crops sorted by season, each with seeds, sprout, young, growing, ripe and a withered stage, plus a produce icon and a seed packet. Garlic, rice, coffee, hops on a pole, grapes on a trellis that joins, and cotton are the newest.
  • A watered look for every crop: seeds, sprout, young and growing just after watering, with damp ground round the foot and drops on the leaves.
  • Watering you can see: the soil soaks in over 3 frames on all 47 soil tiles (dry to watered with no seam across a field), the splash where the watering can's water lands, two sprinklers with spray loops (one waters the 4 tiles beside it, one all 8 round it, the water landing on every one) and puddles in 3 sizes that shimmer.
  • Weather: rain (light, heavy, in the wind), snow (light, heavy) and wind with blown leaves as 320x180 screen overlays that loop without a jump, the same six as 64x64 tiles for a screen of any size, and on the ground 16x16 loops of rain landing on soil, rain rings on the pond and rain puddles. In Godot it is one scene to drop over your game.
  • 8 fruit trees (apple, orange, peach, cherry, pear, plum, lemon, fig) in blossom, fruit and autumn looks, bare in winter; an oak in four seasons, a pine and a snowy pine.
  • Ponds and rivers: a 47-tile water autotile with an animated shore (3 frames), deep water drawn on top of it, ice with the same shapes for winter, 3 lily pads and 2 kinds of reeds (3 frames each), 3 stepping stones, and for the fishing a ripple, a splash and fish shadows.
  • The farmhouse kitchen: a wood plank floor and a kitchen tile floor as 47-tile autotiles, a wallpapered wall with a wainscot, a tiled kitchen wall and a window with curtains, a wood stove whose fire flickers and pot steams, counters that join in a row, a double sink, a fridge, a table with 2 chairs, a shelf, a rail of pots and pans, a braided rug, a fruit bowl and a milk jug.
  • The farmhouse bedroom and living room: a single and a double bed (each made, or as the bed and its quilt apart, so the sleep animation lies with its head on the pillow and the quilt over it), mirrored too, a wardrobe, a nightstand with a lamp, a sheepskin, a stone fireplace whose fire flickers, a sofa and an armchair that the sit animation fits, a bookcase, a floor lamp, 2 rugs, 3 potted plants, a window with curtains and a painting.
  • The mayor's office: a desk, a high-backed chair, a visitor's chair, a waving town flag, a filing cabinet, a bookcase, a rug, the town seal and map for the wall, a paper stack, a plank floor and a panelled wall.
  • Fences and gates, a barn, a chicken coop, a well, 23 props (hay, crates, beehive, scarecrow, sprinklers, troughs, shipping bin...) and debris to clear.

Animals and icons

  • 26 animals in 4 directions: cows, pigs, sheep, goats, chickens, ducks and horses (two coats each), and 6 dogs and 6 cats (husky, shepherd, corgi, dalmatian, siamese, calico...): idle, walk, run, eat, sleep and more.
  • A saddled horse to ride (both coats): the saddle on a coloured blanket, a girth and a bridle; the horse's head and neck as a separate sheet that goes over the rider facing down; riding.json puts the rider on the saddle on every frame, and all 27 characters come ready on both horses. compose.py --ride seats your own character.
  • Dogs and cats sit and get petted: a sit and a "being petted" animation in 4 directions (eyes shut, the head dips, the tail wags), the same length and speed as the farmer's pet animation.
  • 114 icons at 16x16: produce, seeds, fruit, eggs, milk, wool and honey, the tools, 24 fish and fishing gear.

Engine files

  • Godot 4: SpriteFrames for every character, a TileSet with terrains for the soil, the path, the ice, the animated water and the two floors (plus the soaking soil, the puddles and the sprinkler spray loops), a demo scene where the farmer can hoe and fish, and a riding scene that keeps the rider on the saddle frame by frame.
  • Tiled: tilesets with wang sets for the terrain brush (tile animations on the water), and a demo map.
  • RPG Maker MV/MZ: every character as a $-sheet, an A1 sheet of animated water, an A2 sheet of ground and floor autotiles, B-E sheets of crops, trees, props, buildings, pond life and the mayor's office, 2 more sheets for the new crops and the watered look, one for the farmhouse kitchen, bedroom and living room, and one for the sprinklers and puddles.
  • Every sprite at 1x, 2x and 3x (16, 32 and 48 px tiles), single PNGs and sheets, and catalog.json with every sprite's file, size, season and stage.

Made to match our other packs

The soil, fences, the 20 crops, props and buildings are the ones in Gridwright Farm (sorted by season here), the horse and the dog and cat bodies come from Animals & Pets and the fish icons from Fish & Fishing, so the packs look like one game. New here: the working farmer and its 30 animations, the creator and the Farmer Generator, the 27 characters, the tools, six farm animals in four directions, the seasons, the trees, the water, the mayor's office, sitting and being petted for the dogs and cats, 6 more crops and the watered look, the farmhouse floors, walls, kitchen, bedroom and living room, 14 hairstyles, and the soaking soil and sprinklers.

What comes next

Rain, snow and wind, the chicken coop and barn inside, and crafting stations. Carried, thrown and caught items are left to your game: every frame has an item anchor in the JSON, and the icons fit it. Tell us what your farm needs in the comments or in our Discord.

At a glance

Shelf
Genre kits
View
Top-down
Grid
16x16 px
Files
PNG, JSON, Godot scenes and resources, HTML (runs in a browser)
Engine files or notes
Godot, Tiled, RPG Maker
Full pack
40 MB
Free sample
3.2 MB
Licence
Use it in your games, commercial ones too; the files themselves can't be resold or shared

Use it in Godot, Tiled or RPG Maker

Godot

  1. Copy the pack's folder into your project.
  2. Keep the pixels sharp: Project Settings › Rendering › Textures › Canvas Textures › Default Texture Filter: Nearest.
  3. Its Godot files or notes, named in the README, set up the rest.

Tiled

  1. Add a tileset from the sheet (File › New › New Tileset…), tile size 16x16.
  2. Use the pack's own Tiled files where its README names them.

RPG Maker

  1. Copy the sheets into your project's img folder (tilesets or characters), as the README says.
  2. Set up tiles in the Database's Tilesets tab.

Guides for this pack

Goes well with